The Word Mania Challenge 2014 is Malaysia’s largest
nationwide online spelling competition that introduces a fun element to English
literacy through an interactive virtual learning platform, reaching schools
across Peninsular and East Malaysia. It is a joint effort between FrogAsia,
Yes, YTL Foundation and LiteracyPlanet. For the past two months, 70,000 students from 2,000 schools all over the country have been battling it out in a nationwide online word-building competition.
Opened to both primary and secondary students, the Challenge
required them to create as many words as possible in 3 minutes from a pre-set
list of letters. The champions were announced at the Grand Finals today and
prizes were given out by the Deputy Minister of Education II, Y.B. Tuan P.
Kalamanathan at the awards ceremony. The competition was held at the Majestic
Hotel in Kuala Lumpur.
20 student finalists competed in 45-minute sessions with separate
categories for Lower Primary, Upper Primary, Lower Secondary and Upper
Secondary. School winners for the Top 3 Scoring Primary Schools, Top 3 Scoring
Secondary Schools, and the Most Participative School from each of the five
regions across Peninsular Malaysia, Sabah and Sarawak were also announced.
Launched on the 2nd of January 2014, the competition saw students
vying for the top spots for each of the seven categories. Amazing prizes worth
up to RM 1 million in total such as Samsung 4G Chromebooks, Yes 4G devices,
FrogStore vouchers and LiteracyPlanet subscriptions for every student in the
winning schools made the Grand Finals a thrilling event. In a short two months,
the ’Word Mania Challenge’ saw 1,618,550 games played nationwide, 35,000,000
words spelled, 2,760 supportive teachers, 70,000 student participants and 2,000
schools involved.
A fine example of how the ‘Word Mania Challenge’ has changed
students’ perception of learning English is the story of Muhammad Qasri Hakim
Bin Hj Khairul Anwar from SMK Taman Desa, Kuala Lumpur. Coming from a
single-parent family with limited Internet connectivity at home, he stayed back
after school for hours, and at times resorted to borrowing a Yes 4G Dongle from
his teacher, Puan Nadila Mohd Yusoff, to play the Challenge at home.
Teachers from participating schools also felt that the Challenge made an impact on their students. They hope to see more initiatives like the ’Word Mania Challenge’ in the near future. The Internet made lessons not only engaging and interesting but also addressed each student’s learning needs. I highly encourage other teachers to use the ‘Word Mania Challenge’ in their classes.
Online competitions such as the ‘Word Mania Challenge’ can
positively complement educational initiatives. It is evident from this
Challenge that online learning can significantly impact the language learning
experience of students.
Malaysia is the first country in the world to bring its entire
education community together on a single converged platform designed
specifically to meet the needs of teaching and learning. Through the
1BestariNet project, students have access to a personalised learning experience
regardless of their levels of learning. Certainly, Malaysia stands out as a
model of Internet education for the world.
More than 6,000 students continued to register for the competition
after the closing date. This demonstrates the power of using the Internet as a
way to capture digital natives and develop in them a keen interest to learn.
They were not participating just for the sake of winning but because they
obviously heard from their friends how interesting, helpful and fun the online
word building game is for improving their competency in the English language. For
more information about Word Mania Challenge, please visit www.frogasia.com/wordmania
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